Educational Software Project: Spelling Games
Project Statement of Needs
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In 10 weeks you will deliver the final product to the school district. Intermediary releases will enable continuous feedback. The students and teachers in the district’s classrooms and computer labs will use the final product. The success of this project is critical, as the students badly need to improve their spelling skills before they move to high school and have to do extensive writing.
The software needs to provide the students with an opportunity to practice the Spelling skills learned in class. Here are some possible activities that your software might support:
You are free to suggest other ideas to the customer and obtain their approval.
The complexity of the words and the presentation should be age-appropriate i.e. younger children should get simpler words to spell, their interface should be attractive and engaging, and the presentation and interaction should be simple enough to match their limited comprehension and capabilities. Also, when the students are given a problem to solve, they need to receive feedback as to the correctness of their answer. If some words are misspelled, they should be shown the correct spelling, and there should be a higher probability of the misspelled word appearing on a future test (until it is answered correctly).
The instructional activity should be challenging, but not too difficult. The approach taken in your game needs to be appealing to the young audience.
In order to support the educational aspect of the system, student progress needs to be assessed. To accommodate this need, the program can print a certificate with the student’s progress and the teacher can view (and print) a student’s long-term progress in the program. To facilitate this, each student must enter and verify his/her name upon starting the gaming session. Upon completing a gaming session (which may consist of more than 1 game), the student can print a gaming progress report to hand to the teacher. Additionally, the teacher can view (and print) a student’s progress history, whereby the date of each game is printed along with the games score and percentage of problems answered correctly.
In addition, the teacher also needs to be able to add words and spelling questions to the system. This added feature will allow teachers to maximize the usefulness of the system by increasing the set of possible problems.
The primary users will be 1st – 5th graders (6 - 10-year olds). Many of the kids in this school district have some basic computer familiarity consisting of the ability to:
Younger children need to be engaged by an interactive system, rather than just a computer-based lecture and test approach. Child-friendly themes and lively colors (and sounds) will help in this endeavor. It is also important to keep in mind that children this age are still learning to read and write. Their vocabulary is still being developed.
The secondary users will be teachers of the students. The teachers will have differing levels of computer literacy. While many universities require a computer literacy course for graduation, many teachers earned their degree before such a requirement existed. At a minimum, the teacher will know how to:
Since teachers are college-educated, they can read and follow instructions. Many teachers use word processing and gradebook programs. As such, the use of such application software will prepare them for the utilization of new computer programs.